Virtual Worlds

Wednesday, February 1
/ / Jan 2012

On a U.S. soldier burned to the verge of death and the virtual-reality video game doctors used as treatment when he came home.


Friday, August 19

A profile of Tarn and Zach Adams, creators of the computer game Dwarf Fortress:

Dwarf Fortress may not look real, but once you’re hooked, it feels vast, enveloping, alive. To control your world, you toggle between multiple menus of text commands; seemingly simple acts like planting crops and forging weapons require involved choices about soil and season and smelting and ores. A micromanager’s dream, the game gleefully blurs the distinction between painstaking labor and creative thrill.


Tuesday, August 16
/ / Aug 2011

A profile of Jaron Lanier, virtual reality pioneer and the author of You Are Not a Gadget: A Manifesto.


Monday, April 4
/ / May 1993

Steven Levy’s piece on cypherpunks and Internet libertarians could not feel more relevant in the wake of WikiLeaks’ rise and the heavily scrutinized role of online organizing in recent revolutions. During Wired’s first year, I’d just gotten an Internet account and had somehow stumbled on the magazine. It became my guide to this hybrid life that we all live now, half-online, half-offline.

-A. Madrigal


Thursday, January 27
/ / Jan 2011

A remembrance of relationships formed when the author, at 13 and using a false identity, frequented hockey chat rooms.


Monday, January 17

Fifteen years ago, Sherry Turkle developed a little crush on a robot named Cog. Since then, the MIT professor has been studying our ever-increasing emotional reliance on technology. She’s not optimistic about where we’re headed.


Friday, December 10

On boot camps designed to break kids of their web addiction.


Wednesday, December 1
/ / Dec 2009

The cop says she nabbed an online sexual predator. He says he was just willing to chat whatever it took to get laid in real life. Their story, from both perspectives.


Thursday, October 28
/ / Nov 2001

How virtual worlds like Ultima Online form economies and the sellers who make a living in digital goods.