How technological progress slowed from its 20th-century peak, why we’ve shifted from changing reality to simply simulating reality, and whether capitalism is the true culprit.
On a U.S. soldier burned to the verge of death and the virtual-reality video game doctors used as treatment when he came home.
A profile of Tarn and Zach Adams, creators of the computer game Dwarf Fortress:
Dwarf Fortress may not look real, but once you’re hooked, it feels vast, enveloping, alive. To control your world, you toggle between multiple menus of text commands; seemingly simple acts like planting crops and forging weapons require involved choices about soil and season and smelting and ores. A micromanager’s dream, the game gleefully blurs the distinction between painstaking labor and creative thrill.
A profile of Jaron Lanier, virtual reality pioneer and the author of You Are Not a Gadget: A Manifesto.
Steven Levy’s piece on cypherpunks and Internet libertarians could not feel more relevant in the wake of WikiLeaks’ rise and the heavily scrutinized role of online organizing in recent revolutions. During Wired’s first year, I’d just gotten an Internet account and had somehow stumbled on the magazine. It became my guide to this hybrid life that we all live now, half-online, half-offline.
A remembrance of relationships formed when the author, at 13 and using a false identity, frequented hockey chat rooms.
Fifteen years ago, Sherry Turkle developed a little crush on a robot named Cog. Since then, the MIT professor has been studying our ever-increasing emotional reliance on technology. She’s not optimistic about where we’re headed.
On boot camps designed to break kids of their web addiction.
The cop says she nabbed an online sexual predator. He says he was just willing to chat whatever it took to get laid in real life. Their story, from both perspectives.