A profile of Paul Reubens and his subversive alter ego.
On Brent White, the joke whisperer who edits the largely improvisational comedies of Paul Feig, Judd Apatow and Adam McKay.
The creators of some of the most distinctive craft beers in the world are identical twins from Denmark. They also can’t stand each other.
Previously: Jonah Weiner on the Longform Podcast.
Photographer Trevor Paglen makes art out of government secrets.
Hear Jonah Weiner discuss this article on the Longform Podcast.
“I read an article a few years ago that said when you practice a sport a lot, you literally become a broadband: the nerve pathway in your brain contains a lot more information. As soon as you stop practicing, the pathway begins shrinking back down. Reading that changed my life. I used to wonder, Why am I doing these sets, getting on a stage? Don’t I know how to do this already? The answer is no. You must keep doing it. The broadband starts to narrow the moment you stop.”
JW: You’ve talked about how you’ve had to explain moral lessons to your daughters, but do it in an inarticulate, catchy way. It’s almost as though you’re writing material for them. What’s the place of morality and ethics in your comedy? I think those are questions people live with all the time, and I think there’s a lazy not answering of them now, everyone sheepishly goes, “Oh, I’m just not doing it, I’m not doing the right thing.” There are people that really live by doing the right thing, but I don’t know what that is, I’m really curious about that. I’m really curious about what people think they’re doing when they’re doing something evil, casually.
An interview with Vanity Fair and Rolling Stone writer Vanessa Grigoriadis on the finer points of celebrity profiling.
A profile of Tarn and Zach Adams, creators of the computer game Dwarf Fortress:
Dwarf Fortress may not look real, but once you’re hooked, it feels vast, enveloping, alive. To control your world, you toggle between multiple menus of text commands; seemingly simple acts like planting crops and forging weapons require involved choices about soil and season and smelting and ores. A micromanager’s dream, the game gleefully blurs the distinction between painstaking labor and creative thrill.