Welcome to Armageddon!

There are no resurrections in Armageddon MUD, a text-based role-playing game (RPG) set on the harsh desert planet Zalanthas. One of the Internet’s oldest extant virtual worlds, it is an amoral fairytale about dune traders and bandits, assassins and sorcerer-kings, collaboratively written by thousands of players over a period of twenty-six years. Created in 1991 by a thirteen-year-old coder named Dan Brumleve, the kernel of the story was cribbed from a Dungeons and Dragons campaign setting called “Dark Sun,” source of the game’s fantasy races (elves, dwarves, muls, halflings, half-giants), its kaiju-sized insects, and the foundational conceit of a once-verdant world desiccated by “defiling” magic.

A Philosophy of Tickling

“Why do people laugh when tickled? Why can’t you tickle yourself? Why are certain parts of the body more ticklish than others? Why do some people enjoy tickling and others not? And what is tickling, after all?”


Rust as a drug.

"Hydrated ferric oxide. A textbook will tell you it's what happens when iron oxidizes after exposure to air and water, but that's what happens to iron, not to you. Not to you if you put a fingertip coated with its sandy granules to the back of your tongue or when you inhale a long, coppery ridge. "