Of Flying Cars and the Declining Rate of Profit
How technological progress slowed from its 20th-century peak, why we’ve shifted from changing reality to simply simulating reality, and whether capitalism is the true culprit.
How technological progress slowed from its 20th-century peak, why we’ve shifted from changing reality to simply simulating reality, and whether capitalism is the true culprit.
David Graeber The Baffler Jun 2012 Permalink
On a U.S. soldier burned to the verge of death and the virtual-reality video game doctors used as treatment when he came home.
A profile of Tarn and Zach Adams, creators of the computer game Dwarf Fortress:
Dwarf Fortress may not look real, but once you’re hooked, it feels vast, enveloping, alive. To control your world, you toggle between multiple menus of text commands; seemingly simple acts like planting crops and forging weapons require involved choices about soil and season and smelting and ores. A micromanager’s dream, the game gleefully blurs the distinction between painstaking labor and creative thrill.
Jonah Weiner New York Times Magazine Jul 2011 15min Permalink
A profile of Jaron Lanier, virtual reality pioneer and the author of You Are Not a Gadget: A Manifesto.
Jennifer Kahn New Yorker Aug 2011 20min Permalink
Steven Levy’s piece on cypherpunks and Internet libertarians could not feel more relevant in the wake of WikiLeaks’ rise and the heavily scrutinized role of online organizing in recent revolutions. During Wired’s first year, I’d just gotten an Internet account and had somehow stumbled on the magazine. It became my guide to this hybrid life that we all live now, half-online, half-offline.
Steven Levy Wired May 1993 30min Permalink
A remembrance of relationships formed when the author, at 13 and using a false identity, frequented hockey chat rooms.
Katie Baker Deadspin Jan 2011 20min Permalink
Fifteen years ago, Sherry Turkle developed a little crush on a robot named Cog. Since then, the MIT professor has been studying our ever-increasing emotional reliance on technology. She’s not optimistic about where we’re headed.
Jeffrey R. Young The Chronicle of Higher Education Jan 2011 10min Permalink
On boot camps designed to break kids of their web addiction.
Christopher S. Stewart Wired Jan 2010 15min Permalink
The cop says she nabbed an online sexual predator. He says he was just willing to chat whatever it took to get laid in real life. Their story, from both perspectives.
Mark Bowden Vanity Fair Dec 2009 35min Permalink
How virtual worlds like Ultima Online form economies and the sellers who make a living in digital goods.
Julian Dibbell Wired Nov 2001 20min Permalink