Rukmini Callimachi covers ISIS for The New York Times and is the host of Caliphate.

“My major takeaway that I have come away with in this work is go to the enemy. Talk to the enemy. I think that the way that Al Qaeda and ISIS is typically covered is by reporters who just speak to officials in Washington. ... That’s only one side of the story. And I have learned so much by seeking out their documents, reading their propaganda ... speaking to them themselves.”

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Welcome to Armageddon!

There are no resurrections in Armageddon MUD, a text-based role-playing game (RPG) set on the harsh desert planet Zalanthas. One of the Internet’s oldest extant virtual worlds, it is an amoral fairytale about dune traders and bandits, assassins and sorcerer-kings, collaboratively written by thousands of players over a period of twenty-six years. Created in 1991 by a thirteen-year-old coder named Dan Brumleve, the kernel of the story was cribbed from a Dungeons and Dragons campaign setting called “Dark Sun,” source of the game’s fantasy races (elves, dwarves, muls, halflings, half-giants), its kaiju-sized insects, and the foundational conceit of a once-verdant world desiccated by “defiling” magic.