The Perfect Man
Billy Mitchell’s quest for video game perfection.
Billy Mitchell’s quest for video game perfection.
A father, his dying son, and the quest to make the most profound video game ever.
A profile of the world’s best League of Legends player, a 19-year-old Korean kid whose nickname is God.
The making of an all-time great video game.
Details from a Lord of the Rings fantasy game interrupt details of a tragic, complicated personal life.
"Right about now, I assume you’ve gotten a bit bored. Dead babies! Let me tell you, dying babies bore the shit out of pretty much everyone, I’ve learned. So, let me take a moment to tell you a humorous LOTRO anecdote (that is, Lord of the Rings Online) about my level 25 minstrel character, Sinuviel. You see, LOTRO is free up to a point, and great fun if you have access to a computer that is badass enough to run it. Just before my fiancé, James, died, I bought a refurbished ASUS laptop for dirt cheap, and it was the best thing in the world for distracting me from how boring my dying child was to everyone I’d ever known."
How a small group of gamers has been able to “set the terms of debate in a $100 billion industry, even as they send women like Brianna Wu into hiding and show every sign that they intend to keep doing so until all their demands are met.”
An Antarctic data hack.
"Still inside the joy, he moved quickly and quietly through the cold, barren corridor, past a row of humming, refrigerated steel doors labeled 'BSL-4 Biohazard,' into the sterile, white labs. Four five-thousand-liter liquid nitrogen tanks were lined up against the wall, the tubes that fed them thick with insulation against the extreme chill of the coolant. The third vat was open and breathing ice crystals into the air. He was glad he had loaded out with a virus filter in the mask. The power was still on, so the tank might freeze again. He pushed the lid shut, holding his breath just in case."
A lonely man creates a female avatar in a video game.
"Frank took Sophia’s hand. This was not an agreed upon action so much as he *took hold of her hand.* Rob was unsure how to analyze this action. Girls had taken his hand before, after drinks at the bar or during movies, and the entire time Rob was uncomfortable. He had sweaty hands and spent the whole experience worrying about his date’s perception of this moisture. He always thought about letting go, but felt that it was his duty, as the girls seemed to, to hold their hands on these occasions and that to let go would be a greater violation than his sweat. Sophia’s hands were not sweaty, as pixels could not sweat. Her hands were not something embarrassing. They had no hair and if looked at closely, the nails would be carefully manicured. But what were her obligations to hold hands with Frank? She was not his girlfriend. They had just met and Frank, the king, was touching Sophia’s hand as if it was his own hand."
After a breakup, a man begins to transform his apartment into a retro arcade.
"I ask him what he plans to do with the games. Is he going to start an arcade? Is he going to fix them and sell them? Matt shrugs and tells me it’s just a hobby now. It’s good that you’ve distracted yourself from Sarah, I tell him, and he says yeah, he’s enjoying his abdicationabdication, as if he’s resigning from the presidency or something. He says it makes him feel like a kid again and I nod. Video games will do that. Nostalgia. But Matt shakes his head, like I’m not understanding him."
The bizarre battle over the Call of Duty video game franchise.
How Curt Schilling’s video-game company went bust.
Why people play violent video games.
The game’s past, present, and future.
Jonathan Blow is both the video game industry’s most cynical critic and its most ambitious game developer. As he finishes his indescribable game-opus, a trip inside the head of a videogame auteur.
From Tetris to Angry Birds, an examination of “stupid games.”
The beginnings of the best-selling video game, from a chapter of David Kushner’s new book on the subject.
In which the author’s wife attempts to break the world record in Tetris.
On a U.S. soldier burned to the verge of death and the virtual-reality video game doctors used as treatment when he came home.
How the game gets made.
On video game collectors’ “holy grail” – a Nintendo World Championships cartridge:
Wired.com tracked down some of the Nintendo World Championships participants and serious videogame collectors whose lives have touched by these coveted artifacts of a bygone 8-bit era. Here are their stories.
A profile of Tarn and Zach Adams, creators of the computer game Dwarf Fortress:
Dwarf Fortress may not look real, but once you’re hooked, it feels vast, enveloping, alive. To control your world, you toggle between multiple menus of text commands; seemingly simple acts like planting crops and forging weapons require involved choices about soil and season and smelting and ores. A micromanager’s dream, the game gleefully blurs the distinction between painstaking labor and creative thrill.
On the shift from the “triple-A video-game production cycle — the expensive development process, in other words, by which games like Halo, Grand Theft Auto, Uncharted, and BioShock are unleashed upon the world” towards the simpler pleasures of gaming on the iPad.
Duke Nukem 3D made its creators filthy rich. Trying to complete its sequel nearly destroyed them.
On LA Noire and the gaming paradoxes presented by pairing nuanced storytelling with a player’s free will.
A field trip to the video gamey world of the modern trader.